Keyframes, node graphs, shaders, audio. Free and open source software with the tools a video project needs.
Place video, shapes, text, and audio on the timeline as separate layers. Scenes can be nested, so even complex composites stay organized while you build them.
Wire up nodes for shapes, effects, random values, and switches to design a look procedurally. Change one value and everything connected to it follows.
From basic moves like fades and slides to fine-grained animation on individual objects. 33 easing functions let you shape the timing.
The staples like blur, shadow, and LUT, plus chroma key, pixel sort, and displacement mapping. Stack and combine them to build the look you want, and add more through extensions.
Write SKSL and GLSL shaders or C# scripts right where you need them. When the built-in effects fall short, build it in code.
// SKSL filter effect
uniform shader src;
uniform float iTime;
half4 main(float2 fragCoord) {
float w = sin(fragCoord.y * 0.05 + iTime * 2.0);
float2 uv = float2(fragCoord.x + w * 6.0, fragCoord.y);
return src.eval(uv);
}Mix and master music and sound effects with EQ, compressor, limiter, and delay. Three visualizers are built in: waveform, spectrum, and spectrogram.
Formatted text with tags for weight, italics, size, color, and letter spacing, plus font management across 11 weights. Beyond subtitles and captions, split text per character and add keyframes to build kinetic typography.
Vulkan-based GPU rendering (through MoltenVK on macOS, falling back to software where there is no GPU). Previews run at a reduced scale to stay responsive, while exports use supersampling for high-resolution output, on a resolution-independent pipeline.
Export to the major formats: mp4, mov, mkv, and webm.
Exporting 72%
Perspective and orthographic cameras, lighting, PBR materials, meshes. Mix 3D elements into 2D composites.
Fire, smoke, sparkle. Emitters generate particles on the fly.
Vector drawing with Bézier curves and arcs. Sharp at any resolution.
Tone curves, .cube LUTs, and HDR / wide-gamut color management.
Linear, radial, and conic gradients; image, tile, and Perlin noise brushes.
Back / Bounce / Elastic / Spline. Shape the feel of every move.
Compute a parameter from other properties. Link things together with an expression.
Every step is reversible. An edit history you can experiment against.
Built on the latest .NET, so it behaves the same on the major operating systems. Whatever machine you are on, it is the same project.
Get extensions from the store to add features to Beutl. Extensions can add effects, objects, codecs, and UI, and you can publish the ones you build yourself.
VOICEVOXの合成音声を生成できるようにする拡張機能です
連番画像を出力します
Publish the extensions you build to the store.
The download is free. Give it a try and see how it feels.